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Modifying Wireframe Vertex Shader to Include Lighting & Shadows

**Hello fellow developers!** **I humbly seek the community’s assistance in combining two seemingly simple shaders into a single perfect shader.** Until a week ago, I was completely ignorant of the...

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Extents of a Compound GameObject (C#)

My third-person character picks up objects of various sizes. These objects are composed of a GameObject with an attached Rigidbody, and a number of child objects with attached Colliders. My goal is to...

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Per-Axis (Euler) Rotation Control While Avoiding Gimbal Lock

I am writing a target-following script with numerous per-axis settings. Below is the most distilled example I can provide of the rotation portion: private void Rotate() { var _target =...

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Retrieve Variable's [Tooltip()] Property From a Custom Inspector (C#)

Hello, I have been searching for a solution to this question for quite a while, unfortunately, to no avail: How does one retrieve a script's [[Tooltip()] property from within a Custom Inspector? I wish...

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Prevent Rigidbody from Climbing Steep Slopes using Forces (C#)

Hello all! I have been wracking my brain for weeks trying to solve this issue. Any assistance is greatly appreciated! I’ve created a custom Rigidbody FPS controller. I need to prevent it from climbing...

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Percentage of Collider within a Trigger Area (C#)

**Hello fellow Unity Developers,** I am attempting to create a C# function that linearly interpolates a Rigidbody’s drag based upon the *percentage of the Rigidbody’s collider that is within a trigger...

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Re-Creating Unity's Friction and Bounce

Hello Unity friends! **I am in the process of emulating Unity's physics via script.** Thus far, I've successfully emulated gravity and drag as such: using UnityEngine; public class RePhysics :...

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How to record hideFlags for Undo/Redo

**Greetings!** Thank you in advance for your help. How do you record a GameObject's hideFlag state change in the Undo/Redo system? I have tried both Undo.RecordObject and...

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Insert new custom class element with _default_ values to a SerializedProperty...

In a custom inspector, I am adding a new custom class "DSReaction" element to a native array named "reactions" obtained via a SerializedProperty. To add the new element to the "reactions" array, I'm...

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EndChangeCheck() not called by all [CanEditMultipleObjects] custom Inspector...

**Hello,** The purpose of the code below may seem a bit obtuse, so I'll describe it briefly, as I've omitted the portions not relevant to the issue. I've created a custom inspector with a "dummy"...

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Radius of a Non-Uniform Sphereoid/Ellipsoid at a Given Surface Point?

Hello! I have spent a few days mulling over this problem, but have made little progress. Unfortunately, spherical trigonometry is not my strong point. I hope you can help! What I require is a function...

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Retrieve Array of Texture2Ds dropped in EditorWindow ObjectField

**Hello!** How would I retrieve an array of Texture2Ds that are dropped onto an ObjectField in an EditorWindow with a typeof Sprite? I'm quite familiar with editor/inspector scripting, but this one has...

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C#: Include Custom Editor features for a custom Classes while avoiding...

**Hello,** First, apologies if this has already been answered, but my searches have failed me. **My question:** *How would one approach creating a custom Editor tool with support for custom classes,...

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Detect Unity Editor Step Button Click Without Using of Unity's Time Class

Hello! How would I detect use of the Unity editor's "Step" button/menu item/keyboard shortcut without use of Unity's Time class? I have created a custom PlayerLoop to allow for the manual triggering of...

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