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Extents of a Compound GameObject (C#)

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My third-person character picks up objects of various sizes. These objects are composed of a GameObject with an attached Rigidbody, and a number of child objects with attached Colliders. My goal is to calculate the furthest extents of a compound GameObject so that when the object is picked up, it may be held a set distance from my character. **My question, in summary: Is there a simple or a pre-existing C# solution to determining the extends of a compound GameObject?** Thank you in advance for all of your help!

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